Utente:XoxoXa3/Arduino: differenze tra le versioni

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=== Codice ===
Infine ilIl codice (o, i codici) utilizzato. Per inserireè il codice, in quest'ambiente con ''Modifica sorgente'' basta scrivere il testo con un singolo spazio, cosìseguente:<syntaxhighlight lang="arduino" line="1">
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
 
int pinA = 2;
int pinB = 3;
int pinC = 4;
int pinD = 5;
int pinE = 6;
int pinF = 7;
int pinG = 8;
int button = 10;
int counter = 0;
int valButtonOld = LOW;
int pin = 12;
int pinBuzzer = 11;
 
 
int melodySuperMario[] = {
NOTE_E7, NOTE_E7, 0, NOTE_E7,
0, NOTE_C7, NOTE_E7, 0,
NOTE_G7, 0, 0, 0,
NOTE_G6, 0, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0
};
 
 
int timeSuperMario[] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
 
 
void setup() {
pinMode(pinA, OUTPUT);
// put your setup code here, to run once:
pinMode(pinB, OUTPUT);
pinMode(pinC, OUTPUT);
pinMode(pinD, OUTPUT);
pinMode(pinE, OUTPUT);
pinMode(pinF, OUTPUT);
pinMode(pinG, OUTPUT);
pinMode(button, INPUT);
pinMode(pin, OUTPUT);
 
digitalWrite(pinA,LOW);
digitalWrite(pinB,LOW);
digitalWrite(pinC,LOW);
digitalWrite(pinD,LOW);
digitalWrite(pinE,LOW);
digitalWrite(pinF,LOW);
digitalWrite(pinG,LOW);
 
pinMode(pinBuzzer, OUTPUT);//buzzer
}
 
void loop() {
// put your main code here, to run repeatedly:
 
int valButton = digitalRead(button);
if(valButton==HIGH && valButtonOld==LOW)
{
counter=counter+1;
}
valButtonOld = valButton ;
</syntaxhighlight>E, naturalmente, commenti nel codice, e spiegazioni, sono graditi.
 
if (counter == 0 )
{
digitalWrite(pinA,HIGH);
digitalWrite(pinB,HIGH);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,HIGH);
digitalWrite(pinE,HIGH);
digitalWrite(pinF,HIGH);
digitalWrite(pinG,LOW);
 
 
}
if (counter == 1 )
{
digitalWrite(pinA,LOW);
digitalWrite(pinB,HIGH);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,LOW);
digitalWrite(pinE,LOW);
digitalWrite(pinF,LOW);
digitalWrite(pinG,LOW);
 
 
}
if (counter == 2)
{
digitalWrite(pinA,HIGH);
digitalWrite(pinB,LOW);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,HIGH);
digitalWrite(pinE,HIGH);
digitalWrite(pinF,LOW);
digitalWrite(pinG,HIGH);
}
if (counter == 3)
{
digitalWrite(pinA,HIGH);
digitalWrite(pinB,HIGH);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,HIGH);
digitalWrite(pinE,LOW);
digitalWrite(pinF,LOW);
digitalWrite(pinG,HIGH);
}
if (counter == 4 )
{
digitalWrite(pinA,LOW);
digitalWrite(pinB,HIGH);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,LOW);
digitalWrite(pinE,LOW);
digitalWrite(pinF,HIGH);
digitalWrite(pinG,HIGH);
}
if (counter == 5 )
{
digitalWrite(pinA,HIGH);
digitalWrite(pinB,LOW);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,HIGH);
digitalWrite(pinE,LOW);
digitalWrite(pinF,HIGH);
digitalWrite(pinG,HIGH);
 
}
if (counter == 6 )
{
digitalWrite(pinA,HIGH);
digitalWrite(pinB,LOW);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,HIGH);
digitalWrite(pinE,HIGH);
digitalWrite(pinF,HIGH);
digitalWrite(pinG,HIGH);
}
if (counter == 7 )
{
digitalWrite(pinA,HIGH);
digitalWrite(pinB,HIGH);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,LOW);
digitalWrite(pinE,LOW);
digitalWrite(pinF,LOW);
digitalWrite(pinG,LOW);
}
if (counter == 8 )
{
digitalWrite(pinA,HIGH);
digitalWrite(pinB,HIGH);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,HIGH);
digitalWrite(pinE,HIGH);
digitalWrite(pinF,HIGH);
digitalWrite(pinG,HIGH);
 
}
if (counter == 9 )
{
digitalWrite(pinA,HIGH);
digitalWrite(pinB,HIGH);
digitalWrite(pinC,HIGH);
digitalWrite(pinD,LOW);
digitalWrite(pinE,LOW);
digitalWrite(pinF,HIGH);
digitalWrite(pinG,HIGH);
}
if (counter >9)
{
counter = 10;
}
if(counter == 10)
{
digitalWrite(pin,HIGH);
 
}
if (counter == 10)
{
counter = 0 ;
int noteDuration = 0;
int pauseBetweenNotes = 0;
int sizeMelody = sizeof(melodySuperMario)/sizeof(int);
for (int i = 0; i < sizeMelody; i++) {
// Calcola la durata della nota in millisecondi.
noteDuration = 1000 / timeSuperMario[i];
 
tone(pinBuzzer, melodySuperMario[i], noteDuration);
// Per distingure le note viene settato una pausa tra una nota e l'altra
// Questo intervallo è pari al 30% della durata.
pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
}
}
 
}
 
 
</syntaxhighlight>
 
=== Conclusioni ===